Asset Manager:The objective of the Asset Manager project was to help new artist contribute to the project and create new content for Worldforge. Wordforge has been notoriously artist unfriendly and it is the reason why I (Anisim Kalugin) set out to solve this problem during my unemployed time. The current state of the asset manager is relatively stable but incomplete see TODO:. However with all code, bugs will pop up base on user configurations, os platforms and unforseeable meta-physical mis-alignments. All the needed libraries are in the repositories. I tried to slim them down so the download time for the asset manager are kept to an minimum. PipelineThe pipeline idea is if you see the asset in the viewport it will be
in the game. The tool interaction is context sensitive using the rightclick
button. Pipeline Enhancements:I created a worldforge exprot pipeline tool that can be fround here
https://github.com/akalugin/worldforge_pipeline.
Todo:There are many thing I would like create for this project but time is not on my side.
DependenciesDependencies should be in the repostiory, but just in case the are the following;
LicenseChoose from http://opensource.org/licenses. |