Asset Manager:

The objective of the Asset Manager project was to help new artist contribute to the project and create new content for Worldforge. Wordforge has been notoriously artist unfriendly and it is the reason why I (Anisim Kalugin) set out to solve this problem during my unemployed time.

The current state of the asset manager is relatively stable but incomplete see TODO:. However with all code, bugs will pop up base on user configurations, os platforms and unforseeable meta-physical mis-alignments. All the needed libraries are in the repositories. I tried to slim them down so the download time for the asset manager are kept to an minimum.

Pipeline

The pipeline idea is if you see the asset in the viewport it will be in the game. The tool interaction is context sensitive using the rightclick button.
In addition the manager will try to detect the current project "dural". In case the application can't find the project folder user has the ability to browse to the project. The current project is https://svn.worldforge.org:886/svn/media/trunk/assets/dural. The application saves certian settings in settings.ini file located at the root of the application.

Pipeline Enhancements:

I created a worldforge exprot pipeline tool that can be fround here https://github.com/akalugin/worldforge_pipeline.
The tool has been tested under blender 2.71 and relies on;
blender2ogre at https://code.google.com/p/blender2ogre/downloads/list.
OgreCommandLineTools.

Todo:

There are many thing I would like create for this project but time is not on my side.

    • Programmable pipeline.
    • Faster OpenGL interaction.
    • Animation playback.
    • Mesh database.
    • Better SVN implementation.
    • Import wizards.
    • PSD parser to manipulate layered images programatically.
    • Asset creation wizards.
    • Prevent multiple windows to be opened.

Dependencies

Dependencies should be in the repostiory, but just in case the are the following;

    • Python 2.7
    • pyOpenGl
    • pyQt4
    • numpy
    • FreeImagePy
    • smc.freeimage

License

Choose from http://opensource.org/licenses.