# # cal3d model configuration file # # model: skeleton # #==============Base data======================= scale=1.0 #==============Skeleton====================== skeleton=animation/cal3d_skeleton.xsf #==============Animations====================== animation=animation/skeleton_walk.xaf animation=animation/skeleton_hiphop.xaf animation=animation/skeleton_idle.xaf animation=animation/skeleton_jog.xaf animation=animation/skeleton_shoot_arrow.xaf animation=animation/skeleton_strut.xaf animation=animation/skeleton_walk.xaf animation=animation/skeleton_wave.xaf #==============Meshes========================== mesh=body/skeleton_calf_left.xmf mesh=body/skeleton_calf_right.xmf mesh=body/skeleton_chest.xmf mesh=body/skeleton_foot_left.xmf mesh=body/skeleton_foot_right.xmf mesh=body/skeleton_hand_left.xmf mesh=body/skeleton_hand_right.xmf mesh=head/skeleton_head.xmf mesh=body/skeleton_hair.xmf mesh=body/skeleton_lowerarm_left.xmf mesh=body/skeleton_lowerarm_right.xmf mesh=body/skeleton_neck.xmf mesh=body/skeleton_pelvis.xmf mesh=body/skeleton_spine_lower.xmf mesh=body/skeleton_spine_upper.xmf mesh=body/skeleton_thigh_left.xmf mesh=body/skeleton_thigh_right.xmf mesh=body/skeleton_upperarm_left.xmf mesh=body/skeleton_upperarm_right.xmf #==============Materials================== material=body/textures/white/skeleton_bone.xrf material=head/hair1/hair.xrf material=head/hair2/hair.xrf material=head/hair3/hair.xrf