# # cal3d model configuration file # # model: paladin # scale=0.5 skeleton=animation/paladin.xsf animation=animation/paladin_walk.xaf animation=animation/paladin_idle2.xaf animation=animation/paladin_idle.xaf animation=animation/paladin_jog.xaf animation=animation/paladin_shoot_arrow.xaf animation=animation/paladin_sneak.xaf animation=animation/paladin_strut.xaf animation=animation/paladin_walk.xaf animation=animation/paladin_wave.xaf mesh=body/paladin_body.xmf mesh=accessories/cape/paladin_cape.xmf mesh=accessories/loin/paladin_loincloth.xmf material=accessories/cape/paladin_cape.xrf material=head/paladin_head.xrf material=accessories/chest/paladin_chest.xrf #material=accessories//paladin_gird.xrf material=accessories/arms/paladin_arm_left.xrf material=accessories/arms/paladin_arm_right.xrf material=body/paladin_flesh.xrf material=accessories/head/paladin_edge.xrf material=accessories/stripe/paladin_stripe.xrf material=accessories/loin/paladin_loin_upper.xrf material=accessories/loin/paladin_loin_lower.xrf material=accessories/greaves/paladin_legplate_right.xrf material=accessories/greaves/paladin_legplate_left.xrf material=accessories/legs/paladin_leg_right.xrf material=accessories/legs/paladin_leg_left.xrf material=accessories/greaves/paladin_legguard_right.xrf material=accessories/greaves/paladin_legguard_left.xrf material=accessories/shoes/paladin_shoe.xrf material=head/paladin_ponytail.xrf