# # cal3d model configuration file # # model: malebuilder # #path=/opt/worldforge/src/cal3d_data/male/ # #==============Base data======================= scale=1 skeleton=animation/malebuilder.xsf #==============Animations====================== animation =animation/initial_pose.xaf animation =animation/stand.xaf animation =animation/idle.xaf animation =animation/walk.xaf animation =animation/jog.xaf animation =animation/pickup.xaf animation =animation/whatever.xaf animation =animation/creepy_idle.xaf animation =animation/creepy_walk.xaf animation =animation/death_01.xaf animation =animation/death_02.xaf #==============Meshes========================== mesh =body/feet.xmf mesh =body/lower_legs.xmf mesh =body/upper_legs.xmf mesh =body/groin.xmf mesh =body/torso.xmf mesh =body/left_arm.xmf mesh =body/right_arm.xmf mesh =body/left_hand.xmf mesh =body/right_hand.xmf mesh =head/neck_head.xmf mesh =head/humanoid_head.xmf mesh =eyes/left_eye.xmf mesh =eyes/right_eye.xmf mesh =accessories/pants.xmf mesh =accessories/tucked_shirt.xmf #==============Materials================== material = body/textures/male_pink/body.xrf material = head/textures/head_16/head.xrf material = ../../universal/eyes/brown/eyes.xrf material = ../../skeleton/body/textures/white/skeleton.xrf material = accessories/textures/simple_green_n_grey/dress.xrf material = accessories/textures/simple_green_n_grey/dress.xrf