# Cal3D model exported from Blender with blender2cal3d.py # --- Scale of model --- scale=0.100000 # --- Skeleton --- skeleton=animation/goblin.xsf # --- Animations --- animation=animation/Throw.xaf animation=animation/GripL.xaf animation=animation/Dead3.xaf animation=animation/Dead2.xaf animation=animation/Leap.xaf animation=animation/Dead.xaf animation=animation/Walk.xaf animation=animation/Jump.xaf animation=animation/Pickup.xaf animation=animation/Stand.xaf animation=animation/Jog.xaf animation=animation/Bash2.xaf animation=animation/Bash1.xaf animation=animation/GripR.xaf animation=animation/DefaultGrip.xaf animation=animation/Eat.xaf animation=animation/Bash.xaf # --- Meshes --- mesh=body/GoblinBody.xmf mesh=head/eyes/GoblinEyes.xmf mesh=head/GoblinHead.xmf mesh=head/GoblinMouth.xmf # --- Materials --- material=body/body.xrf material=head/head.xrf material=head/teeth/teeth.xrf