// //This file is part of Caelum. //See http://www.ogre3d.org/wiki/index.php/Caelum // //Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. // //Caelum is free software: you can redistribute it and/or modify //it under the terms of the GNU Lesser General Public License as published //by the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. // //Caelum is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU Lesser General Public License for more details. // //You should have received a copy of the GNU Lesser General Public License //along with Caelum. If not, see . // fragment_program CaelumSkyDomeFP glsl { source CaelumSkyDome.frag default_params { // Caelum sky properties param_named offset float 0 } } fragment_program CaelumSkyDomeFP_NoHaze glsl { source CaelumSkyDome.frag default_params { // Caelum sky properties param_named offset float 0 } } vertex_program CaelumSkyDomeVP glsl { source CaelumSkyDome.vert default_params { param_named_auto worldViewProj worldviewproj_matrix param_named sunDirection float3 1 0 0 } } fragment_program CaelumSkyDomeFP_cg cg { source CaelumSkyDome.cg entry_point SkyDomeFP compile_arguments -DHAZE profiles ps_2_0 arbfp1 default_params { // Caelum sky properties param_named offset float 0 param_named hazeColour float4 0 0 0 0 } } fragment_program CaelumSkyDomeFP_NoHaze_cg cg { source CaelumSkyDome.cg entry_point SkyDomeFP profiles ps_2_0 arbfp1 default_params { // Caelum sky properties param_named offset float 0 } } vertex_program CaelumSkyDomeVP_cg cg { source CaelumSkyDome.cg entry_point SkyDomeVP profiles vs_2_0 arbvp1 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named sunDirection float3 1 0 0 } } material CaelumSkyDomeMaterial { receive_shadows off technique { pass { lighting off depth_check off depth_write off scene_blend alpha_blend fog_override true none vertex_program_ref CaelumSkyDomeVP { } fragment_program_ref CaelumSkyDomeFP { } texture_unit { texture EarthClearSky2.png 0 tex_address_mode clamp tex_coord_set 0 } texture_unit { texture AtmosphereDepth.png 1d 0 tex_address_mode clamp tex_coord_set 1 } } } technique { pass { lighting off depth_check off depth_write off scene_blend alpha_blend fog_override true texture_unit { texture EarthClearSky2.png 0 tex_address_mode clamp tex_coord_set 0 } } } }