// //This file is part of Caelum. //See http://www.ogre3d.org/wiki/index.php/Caelum // //Copyright (c) 2008 Caelum team. See Contributors.txt for details. // //Caelum is free software: you can redistribute it and/or modify //it under the terms of the GNU Lesser General Public License as published //by the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. // //Caelum is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU Lesser General Public License for more details. // //You should have received a copy of the GNU Lesser General Public License //along with Caelum. If not, see . // vertex_program Caelum/StarPointVP glsl { source CaelumPointStarfield.vert default_params { // Default parameters only here to quiet ogre. param_named mag_scale float -1 param_named mag0_size float -1 param_named min_size float -1 param_named max_size float -1 param_named aspect_ratio float -1 param_named_auto render_target_flipping render_target_flipping param_named_auto worldViewProj worldviewproj_matrix } } fragment_program Caelum/StarPointFP glsl { source CaelumPointStarfield.frag default_params { } } vertex_program Caelum/StarPointVP_cg cg { source CaelumPointStarfield.cg entry_point StarPointVP profiles vs_2_0 arbvp1 vp30 default_params { param_named_auto worldviewproj_matrix worldviewproj_matrix param_named_auto render_target_flipping render_target_flipping // Default parameters only here to quiet ogre. param_named mag_scale float -1 param_named mag0_size float -1 param_named min_size float -1 param_named max_size float -1 param_named aspect_ratio float -1 } } fragment_program Caelum/StarPointFP_cg cg { source CaelumPointStarfield.cg entry_point StarPointFP profiles ps_2_0 arbfp1 fp30 default_params { } } material Caelum/StarPoint { receive_shadows off technique { pass { depth_check off depth_write off vertex_program_ref Caelum/StarPointVP { } fragment_program_ref Caelum/StarPointFP { } scene_blend alpha_blend // Works with default culling: cull_hardware clockwise // Override Direct3D shader fog. fog_override true none } } }