name = Wall - rotated vrml_file = standard_wall.WRL bounding_box_x = 0.25 bounding_box_y = 3.0 bounding_box_z = 2.0 position_correction_x = 0.125 position_correction_y = 0 position_correction_z = 2 rotation_correction_x = 0 rotation_correction_y = 1 rotation_correction_z = 0 rotation_correction_angle = 90 grid_offset_x = -0.125 grid_offset_y = 0 grid_offset_z = 0