// Example particle systems // smoke particle_system /dural/environment/fire/particles { material /dural/items/misc/flame/texture/fire_4 particle_width 0.1 particle_height 0.1 cull_each false quota 100 billboard_type point // Area emitter emitter Point { angle 11 emission_rate 100 time_to_live 2 direction 0 1 0 velocity_min 0.1 velocity_max 0.5 } affector Rotator { rotation_range_start 0 rotation_range_end 360 rotation_speed_range_start -60 rotation_speed_range_end 200 } } particle_system /dural/environment/smoke/particles { material /dural/environment/smoke/texture particle_width 0.5 particle_height 0.5 cull_each false quota 400 billboard_type point // Area emitter emitter Point { angle 11 emission_rate 30 time_to_live 5 direction 0 1 0 velocity_min 0.2 velocity_max 1.0 } affector ColourImage { image dural/environment/smoke/texture/colors/D.png } affector Rotator { rotation_range_start 0 rotation_range_end 360 rotation_speed_range_start -60 rotation_speed_range_end 200 } affector Scaler { rate 0.1 } affector DirectionRandomiser { randomness 1 scope 0.3 keep_velocity false } }