//autogenerated by material-manager.py import * from "dural/base/base.material" material /dural/creatures/biped/galbor/texture/legionnaire_weapons : /dural/base/normalmap/specular { set $diffuse_map dural/creatures/biped/galbor/texture/legionnaire_weapons/D.png set $normal_height_map dural/creatures/biped/galbor/texture/legionnaire_weapons/N.png set $specular_map dural/creatures/biped/galbor/texture/legionnaire_weapons/S.png }