09:27:23: Creating resource group General 09:27:23: Creating resource group OgreInternal 09:27:23: Creating resource group OgreAutodetect 09:27:23: Registering ResourceManager for type Mesh 09:27:23: Registering ResourceManager for type Material 09:27:23: Registering ResourceManager for type Skeleton 09:27:23: XMLSkeletonSerializer writing skeleton data to humanoid.skeleton.xml... 09:27:23: Populating DOM... 09:27:23: Exporting bones.. 09:27:23: There are 34 bones. 09:27:23: Exporting Bone number 0 09:27:23: Exporting Bone number 1 09:27:23: Exporting Bone number 2 09:27:23: Exporting Bone number 3 09:27:23: Exporting Bone number 4 09:27:23: Exporting Bone number 5 09:27:23: Exporting Bone number 6 09:27:23: Exporting Bone number 7 09:27:23: Exporting Bone number 8 09:27:23: Exporting Bone number 9 09:27:23: Exporting Bone number 10 09:27:23: Exporting Bone number 11 09:27:23: Exporting Bone number 12 09:27:23: Exporting Bone number 13 09:27:23: Exporting Bone number 14 09:27:23: Exporting Bone number 15 09:27:23: Exporting Bone number 16 09:27:23: Exporting Bone number 17 09:27:23: Exporting Bone number 18 09:27:23: Exporting Bone number 19 09:27:23: Exporting Bone number 20 09:27:23: Exporting Bone number 21 09:27:23: Exporting Bone number 22 09:27:23: Exporting Bone number 23 09:27:23: Exporting Bone number 24 09:27:23: Exporting Bone number 25 09:27:23: Exporting Bone number 26 09:27:23: Exporting Bone number 27 09:27:23: Exporting Bone number 28 09:27:23: Exporting Bone number 29 09:27:23: Exporting Bone number 30 09:27:23: Exporting Bone number 31 09:27:23: Exporting Bone number 32 09:27:23: Exporting Bone number 33 09:27:23: Bones exported. 09:27:23: Exporting animations, count=45 09:27:23: Exporting animation: actn_chop_down_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_chop_low_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_cultivate_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_cutting_table_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_dig_shovel_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_dig_trowel_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_drink_standing_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_eat_standing_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_fishing_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_hammer_grnd_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_hammer_pole_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_hammer_table_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_hammer_wall_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_lever_pole_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_pickup_grnd_RH_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_pull_rope_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_pull_sledge_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_reap_scythe_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_saw_ground_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_saw_standing_0 09:27:23: Animation exported. 09:27:23: Exporting animation: actn_sift_seive_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_sit_down_ground_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_sitting_on_ground_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_spin_spindle_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_stand_up_ground_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_sweeping_0 09:27:24: Animation exported. 09:27:24: Exporting animation: actn_sweeping_1 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_hand2belly_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_hands2hips_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_idle_standing_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_idle_standing_1 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_look_behind_L_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_look_behind_R_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_scratch_arm_RH_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_swim_treadwater_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_wave_RH_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_wave_attention_0 09:27:24: Animation exported. 09:27:24: Exporting animation: gstr_yawn_RH_0 09:27:24: Animation exported. 09:27:24: Exporting animation: t-pose 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_run_backward_0 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_run_forward_0 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_run_step_R_0 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_swim_forward_0 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_walk_forward_0 09:27:24: Animation exported. 09:27:24: Exporting animation: trns_walk_step_R_0 09:27:24: Animation exported. 09:27:24: DOM populated, writing XML file.. 09:27:24: XMLSkeletonSerializer export successful. 09:27:24: Unregistering ResourceManager for type Skeleton 09:27:24: Unregistering ResourceManager for type Material 09:27:24: Unregistering ResourceManager for type Mesh