# # cal3d model configuration file # # model: skeleton # [model] scale=0.005 skeleton =skeleton.csf animation_idle =skeleton_idle.caf animation_funky =skeleton_hiphop.caf animation_walking =skeleton_walk.caf animation_strut =skeleton_strut.caf animation_running =skeleton_jog.caf animation_shoot_arrow =skeleton_shoot_arrow.caf animation_wave =skeleton_wave.caf mesh =meshes_and_materials/skeleton_calf_left.cmf mesh =meshes_and_materials/skeleton_calf_right.cmf mesh =meshes_and_materials/skeleton_chest.cmf mesh =meshes_and_materials/skeleton_foot_left.cmf mesh =meshes_and_materials/skeleton_foot_right.cmf mesh =meshes_and_materials/skeleton_hand_left.cmf mesh =meshes_and_materials/skeleton_hand_right.cmf mesh =meshes_and_materials/skeleton_head.cmf mesh =meshes_and_materials/skeleton_hair.cmf mesh =meshes_and_materials/skeleton_lowerarm_left.cmf mesh =meshes_and_materials/skeleton_lowerarm_right.cmf mesh =meshes_and_materials/skeleton_neck.cmf mesh =meshes_and_materials/skeleton_pelvis.cmf mesh =meshes_and_materials/skeleton_spine_lower.cmf mesh =meshes_and_materials/skeleton_spine_upper.cmf mesh =meshes_and_materials/skeleton_thigh_left.cmf mesh =meshes_and_materials/skeleton_thigh_right.cmf mesh =meshes_and_materials/skeleton_upperarm_left.cmf mesh =meshes_and_materials/skeleton_upperarm_right.cmf material_default_bone =meshes_and_materials/skeleton_bone.crf material_default_hair1 =meshes_and_materials/skeleton_hair1.crf material_default_hair2 =meshes_and_materials/skeleton_hair2.crf material_default_hair3 =meshes_and_materials/skeleton_hair3.crf