Copyright (c) 2002 Jason Oppel You can redistribute this media and/or modify it under the terms of the GNU General Public License and/or under the terms of the GNU Free Documentation License (FDL) as published by the Free Software Foundation. You may redistribute and/or modify this media under the terms of version 2 of the GPL or any later version. You may also redistribute this media and/or modify it under the terms of version 1.1 of the FDL or any later version. You may also also redistribute and/or modify this media using both the terms of the GPL (version 2 or later versions) and the FDL (version 1.1 or later versions) if you so choose. See the file COPYING.txt for details. The newest versions of the GPL and FDL can be found at the Free Software Foundation's web site http://www.fsf.org. #Notice sorry for the caps in the message above, I #copy + paste + (motified to fit subject) 'ed it as i take more joy in making #programs/textures/levels(well when/if QuArK++ passes into a useable state[then #I will finnally be able to reclaim the joy i once had with the unreal editor #before my defection to the world of opensource/free software :)] ) then #constructing COPYING files :) #