DarkTree Paisley Thing // The Tile is a separate section so that it can be rendered // easily. Pref_Map: Planar Rep_Frame: 1 { Natural 1 : Pestilence Bump { DarkData: 3, 0 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.46 Lacunarity : 0.29 Turbulence : 0.625 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 24 Bump: Low : 0 High : 1 Bump_Scale : 0.7 } Deform 2 : Mirrored_Sections Bump { DarkData: 2, 0 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : 7 Bump: Background : Link_To 1 | Bump } Process 3 : Tile Bump { DarkData: 1, 1 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Aspect_Width : 1 Aspect_Height : 1 Blend_Width : 0.75 Bump: Background : Link_To 2 | Bump } Shader 4 : Basic_Shader Color { DarkData: 0, 0 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : 0, 128, 128 Specular_Level : 0.15 Reflectivity : 0 Luminosity : 0.4 Diffuse_Level : 0.9 Glossiness : 0.15 Environment : 180, 180, 240 Surface_Bump : Link_To 2 | Bump } } Trigger_Bank: 1, 1 Trigger: 0, 1, 1, 0, 1 Trigger: 1, 1, 1, 0, 1 Trigger: 2, 1, 1, 0, 1 Trigger: 3, 1, 1, 0, 1 Trigger: 4, 1, 1, 0, 1 Trigger: 5, 1, 1, 0, 1 Trigger: 6, 1, 1, 0, 1 Trigger: 7, 1, 1, 0, 1 Trigger: 8, 1, 1, 0, 1 Trigger: 9, 1, 1, 0, 1 Trigger: 10, 1, 1, 0, 1 Trigger: 11, 1, 1, 0, 1 Trigger: 12, 1, 1, 0, 1 Trigger: 13, 1, 1, 0, 1 Trigger: 14, 1, 1, 0, 1 Trigger: 15, 1, 1, 0, 1 Trigger: 16, 1, 1, 0, 1 Trigger: 17, 1, 1, 0, 1 Trigger: 18, 1, 1, 0, 1 Trigger: 19, 1, 1, 0, 1 Trigger: 20, 1, 1, 0, 1 Trigger: 21, 1, 1, 0, 1 Trigger: 22, 1, 1, 0, 1 Trigger: 23, 1, 1, 0, 1 Trigger: 24, 1, 1, 0, 1 Trigger: 25, 1, 1, 0, 1 Trigger: 26, 1, 1, 0, 1 Trigger: 27, 1, 1, 0, 1 Trigger: 28, 1, 1, 0, 1 Trigger: 29, 1, 1, 0, 1 Trigger: 30, 1, 1, 0, 1 Trigger: 31, 1, 1, 0, 1