definition
InvTransform(const Point &,const Matrix3x3 &,const Point &)
definition
IsNotUsed()
definition
Mac(const Matrix3x3 &,const Point &)
definition
Mult(const Matrix3x3 &,const Point &)
definition
Mult2(const Matrix3x3 &,const Point &,const Matrix3x3 &,const Point &)
definition
Point()
definition
Point(float,float,float)
definition
PositiveUnitRandomVector()
definition
ProjectToPlane(const Plane &)
definition
ProjectToScreen(float,float,const Matrix4x4 &,HPoint &)
definition
Refract(const Point &,const Point &,float,Point &)
definition
SetNotUsed()
definition
TransMult(const Matrix3x3 &,const Point &)
definition
Transform(const Point &,const Matrix3x3 &,const Point &)
definition
UnitRandomVector()
definition
operator HPoint()
definition
Point
AABB
true
false
pass by reference
pass by reference
pass by reference
AttachPoint
true
true
pass by value
pass by value
has by value
BuildingBlock
true
true
pass by value
has by value
ConnectedAdapter
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by value
EntityMover
true
false
pass by reference
pass by reference
HPoint
true
true
inheritance
IEntityMoveBridge
true
false
pass by reference
IServerAdapter
true
false
pass by reference
pass by reference
IceMaths
true
false
pass by reference
IndexedTriangle
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
LSSCollider
true
false
pass by reference
pass by reference
MeshInterface
true
false
pass by reference
NonConnectedAdapter
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by value
OBB
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
Opcode
true
false
pass by reference
Plane
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
Ray
true
false
pass by reference
pass by reference
pass by reference
Segment
true
false
pass by reference
pass by reference
pass by reference
ServerService
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by value
SoundService
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
Sphere
true
false
pass by reference
pass by reference
pass by reference
pass by reference
SphereCollider
true
false
pass by reference
pass by reference
pass by reference
TerrainInfo
true
false
pass by reference
pass by reference
Triangle
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
has by value
pass by reference
pass by reference
pass by reference
HPoint
true
false
pass by reference
Matrix3x3
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
Matrix4x4
true
false
pass by reference
Plane
true
false
pass by reference