<?xml version = '1.0' encoding = 'UTF-8'?>
<models>

	<model name="fish" usescaleof="width" showcontained="false">
		<submodels>
			<submodel mesh="3d_objects/creatures/tubular/models/fish_01/fish_01.mesh" >
				<parts>
					<part name="main" show="true" />
				</parts>
			</submodel>
		</submodels>
	</model>	
	<model name="dog" usescaleof="height" showcontained="false">
		<submodels>
			<submodel mesh="3d_objects/creatures/quadruped/models/dog/dog.mesh" >
				<parts>
					<part name="main" show="true" />
				</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="Walk" weight="1" />
					</animation>
				</animations>
			</action>
		</actions>
	</model>	
	

	<model name="squirrel" showcontained="false" >
		<submodels>
			<submodel mesh="3d_objects/creatures/quadruped/models/squirrel/squirrel.mesh">
			<parts>
				<part name="main" show="true" />
			</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="Walk" weight="1" />
					</animation>
				</animations>
			</action>
		</actions> 
	</model>
	
	

	
	
	
	
	<model name="pig" usescaleof="height" showcontained="false">
		<submodels>
			<submodel mesh="3d_skeletons/quadrapeds/pig/pig.mesh" >
				<parts>
					<part name="main" show="true" />
				</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_idle">
				<animations>
					<animation iterations="1">
						<animationpart name="Walk" weight="1" />
					</animation>
				</animations>
			</action>
		</actions>
	</model>	
	
	
	
	
    <model name="cow" usescaleof="height" showcontained="false" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="-1.000000" y="-0.000000" z="-0.000000" degrees="90.000000" />
        <submodels>
            <submodel mesh="3d_skeletons/quadrapeds/cow/cow.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/creature/cow" />
                            <subentity index="1" material="/global/creature/cow" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions>
            <action name="__movement_walk" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="Walk" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="__movement_idle" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="Stand" weight="1.000000" />
                    </animation>
                </animations>
            </action>
        </actions>
        <attachpoints />
        <views />
    </model>	

	
	<model name="rabbit" usescaleof="height" showcontained="false" >
		<submodels>
			<submodel mesh="3d_objects/creatures/quadruped_v2/models/bunny/RabbitHi.mesh" >
			<parts>
				<part name="main" show="true" />
			</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="Run" weight="1" />
					</animation>
				</animations>
			</action>
			<action name="__movement_idle">
				<animations>
					<animation iterations="1">
						<animationpart name="SitUp" weight="1" />
						<animationpart name="LookAround" weight="1" />
					</animation>
				</animations>
			</action>
		</actions>
	</model>	
	
	<model name="wolf" usescaleof="height" showcontained="false" >
		<submodels>
			<submodel mesh="3d_objects/creatures/quadruped_v2/models/wolf/normal_wolf.mesh" >
			<parts>
				<part name="main" show="true" />
			</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="walk" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_idle">
				<animations>
					<animation iterations="1">
						<animationpart name="idle" weight="1.0" />
					</animation>
				</animations>
			</action>
		</actions>
	</model>	
	
    <model name="skeleton" usescaleof="height" showcontained="false" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="-1.000000" y="-0.000000" z="-0.000000" degrees="90.000000" />
        <submodels>
            <submodel mesh="3d_skeletons/bipeds/races/skeleton/skeleton.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
                <actions>
            <action name="__movement_idle" speed="1.000000">
                <animations>
                    <animation iterations="10">
                        <animationpart name="idle" weight="1.000000" />
                    </animation>
                    <animation iterations="1">
                        <animationpart name="shrug" weight="1.000000" />
                    </animation>
                    <animation iterations="8">
                        <animationpart name="idle" weight="1.000000" />
                    </animation>
                    <animation iterations="1">
                        <animationpart name="look_around" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="__movement_walk" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="walk" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="__movement_run" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="run" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="__movement_swim" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="swim" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="attack" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="attack_punch" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="punch" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="attack_punch" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="chop" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="chop" weight="1.000000" />
                    </animation>
                </animations>
            </action>
            <action name="jump" speed="1.000000">
                <animations>
                    <animation iterations="1">
                        <animationpart name="jump" weight="1.000000" />
                    </animation>
                </animations>
            </action>
        </actions>
        <attachpoints>
            <attachpoint name="right_hand_wield" bone="lower_hand.R">
                <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
            </attachpoint>
        </attachpoints>
		<views />
    </model>	
		
	
    <model name="arm" usescaleof="all" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/arm.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views />
    </model>
    <model name="skull" usescaleof="width" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/skull.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views>
            <view name="icon">
                <distance>36.0695</distance>
                <rotation x="0.361903" y="-0.586539" z="0.724568" degrees="259.492584" />
            </view>
        </views>
    </model>
    <model name="shin" usescaleof="all" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/shin.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views />
    </model>
    <model name="pelvis" usescaleof="all" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/pelvis.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views />
    </model>
    <model name="ribcage" usescaleof="all" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/ribcage.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views />
    </model>
    <model name="thigh" usescaleof="all" showcontained="true" icon="">
        <translate x="0.000000" y="0.000000" z="0.000000" />
        <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
        <submodels>
            <submodel mesh="junkyard/models/skeleton/thigh.mesh">
                <parts>
                    <part name="main" show="true">
                        <subentities>
                            <subentity index="0" material="/global/bipeds/races/skeleton/body/white" />
                        </subentities>
                    </part>
                </parts>
            </submodel>
        </submodels>
        <actions />
        <attachpoints />
        <views />
    </model>	
	<!--<model name="goblin" usescaleof="height" showcontained="false">
		<translate x="0" y="0" z="0" />
		<submodels>
			<submodel mesh="3d_skeletons/bipeds/models/goblin/goblin.mesh">
				<parts>
					<part name="main_goblin" show="true" group="main">
						<subentities>
							<subentity index="0" material="/global/creature/humanoid/goblin" />
							<subentity index="1" material="/global/creature/humanoid/goblin" />
						</subentities>
					</part>
					<part name="main_kobold" show="false" group="main">
						<subentities>
							<subentity index="0" material="/global/creature/humanoid/kobold" />
							<subentity index="1" material="/global/creature/humanoid/kobold" />
						</subentities>
					</part>
				</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_idle">
				<animations>
					<animation iterations="1">
						<animationpart name="idle" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="walk" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_swim">
				<animations>
					<animation iterations="1">
						<animationpart name="walk" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_run">
				<animations>
					<animation iterations="1">
						<animationpart name="run" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="taunt">
				<animations>
					<animation iterations="1">
						<animationpart name="taunt" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="attack">
				<animations>
					<animation iterations="1">
						<animationpart name="taunt" weight="1.0" />
					</animation>
				</animations>
			</action>
		</actions>
		<attachpoints>
			<attachpoint name="right_hand_wield" bone="RightHand" />
		</attachpoints>
	</model>-->

	
	<model name="horse" usescaleof="height" showcontained="true">
		<translate x="0.000000" y="1.500000" z="0.000000" />
		<rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
		<submodels>
			<submodel mesh="3d_skeletons/quadrapeds/horse/horse.mesh">
				<parts>
					<part name="main" show="true">
						<subentities>
							<subentity index="0" material="/global/creature/mottled_oker" />
							<subentity index="3" material="/global/creature/mottled_oker" />
						</subentities>
					</part>
					<part name="saddle" show="true">
						<subentities>
							<subentity index="1" material="/global/items/saddle/brownleather" />
							<subentity index="2" material="/global/items/saddle/brownleather" />
						</subentities>
					</part>
				</parts>
			</submodel>
		</submodels>
		<actions />
	</model>
</models>
