<?xml version = '1.0' encoding = 'UTF-8'?>
<models>
	<model name="creator"  usescaleof="height" showcontained="false" >
		<submodels>
			<submodel mesh="3d_objects/items/fire/models/flame/flame.mesh" >
				<parts>
					<part name="main" show="true" />
				</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_idle">
				<animations>
					<animation iterations="1">
						<animationpart name="innerFire.BAKED" weight="1.0" />
						<animationpart name="outerFire.BAKED" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_walk">
				<animations>
					<animation iterations="1">
						<animationpart name="innerFire.BAKED" weight="1.0" />
						<animationpart name="outerFire.BAKED" weight="1.0" />
					</animation>
				</animations>
			</action>
			<action name="__movement_run">
				<animations>
					<animation iterations="1">
						<animationpart name="innerFire.BAKED" weight="1.0" />
						<animationpart name="outerFire.BAKED" weight="1.0" />
					</animation>
				</animations>
			</action>
		</actions>
	</model>
	
	<model name="male" usescaleof="height" showcontained="false">
		<translate x="0.000000" y="0.000000" z="0.000000" />
		<rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
		<submodels>
			<submodel mesh="3d_skeletons/male/male.mesh">
				<parts>
					<part name="head" show="true">
						<subentities>
							<subentity index="0" />
						</subentities>
					</part>
					<part name="body" show="true">
						<subentities>
							<subentity index="3" />
						</subentities>
					</part>
					<part name="footwear/leather_shoes_wrapped_cotton_sides" show="false" group="footwear">
						<subentities>
							<subentity index="2" material="/global/clothes/footwear/leather_shoes_wrapped_cotton_sides" />
						</subentities>
					</part>
					<part name="footwear/leather_boots" show="true" group="footwear">
						<subentities>
							<subentity index="2" material="/global/clothes/footwear/leather_boots" />
						</subentities>
					</part>
					<part name="footwear/metal_shoes" show="false" group="footwear">
						<subentities>
							<subentity index="2" material="/global/clothes/footwear/metal_shoes" />
						</subentities>
					</part>
					<part name="clothes/burlap" show="true" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap"/>
						</subentities>
					</part>
					<part name="clothes/burlap/grey_blue_trims" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/grey_blue_trims"/>
						</subentities>
					</part>
					<part name="clothes/burlap/grey_red_trims" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/grey_red_trims"/>
						</subentities>
					</part>
					<part name="clothes/burlap/grey_green_trims" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/grey_green_trims"/>
						</subentities>
					</part>
					<part name="clothes/burlap/grey_yellow_trims" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/grey_yellow_trims"/>
						</subentities>
					</part>
					<part name="clothes/burlap/red" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/red"/>
						</subentities>
					</part>
					<part name="clothes/burlap/yellow" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/yellow"/>
						</subentities>
					</part>
					<part name="clothes/burlap/green" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/burlap/green"/>
						</subentities>
					</part>
					<part name="clothes/ragged" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/ragged"/>
						</subentities>
					</part>
					<part name="clothes/fine" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/fine"/>
						</subentities>
					</part>
					<part name="clothes/sun" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/sun"/>
						</subentities>
					</part>
					<part name="clothes/dark_rags" show="false" group="clothes">
						<subentities>
							<subentity index="1" material="/global/clothes/dress/dark_rags"/>
						</subentities>
					</part>
				</parts>
			</submodel>
		</submodels>
		<actions>
			<action name="__movement_idle" speed="1.000000">
				<animations>
					<animation iterations="10">
						<animationpart name="wf_humanoid-idle" weight="1" />
					</animation>
					<animation iterations="1">
						<animationpart name="wf_humanoid-idle_knuckles_crack" weight="1" />
					</animation>
					<animation iterations="11">
						<animationpart name="wf_humanoid-idle" weight="1" />
					</animation>
					<animation iterations="1">
						<animationpart name="wf_humanoid-idle_neck_adjust" weight="1" />
					</animation>
					<animation iterations="14">
						<animationpart name="wf_humanoid-idle" weight="1" />
					</animation>
					<animation iterations="1">
						<animationpart name="idle_back_stretch" weight="1" />
					</animation> 
				</animations>
			</action>
			<action name="__movement_walk" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-walk" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="__movement_swim" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-walk" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="__movement_run" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-run" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="pickup" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-pick-up" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="drop" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-pick-up" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="cut" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-offense_punch" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="attack" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-offense_punch" weight="1.000000" />
					</animation>
				</animations>
			</action>
			<action name="default_action" speed="1.000000">
				<animations>
					<animation>
						<animationpart name="wf_humanoid-fletching" weight="1.000000" />
					</animation>
				</animations>
			</action>
		</actions>
		<attachpoints>
			<attachpoint name="right_hand_wield" bone="RMiddleRoot">
				<!-- rotation x="1" y="0" z="0" degrees="45.000000" / -->
			</attachpoint>
		</attachpoints>
	</model>
		
</models>


